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Hiring Assistants




Hiring Assistants

Normal hirelings are assumed to be employed full time by the player character. They are given room and board plus a wage, and the employer supplies any materials needed. (It is possible to employ people for single tasks or short periods; such costs are left up to the Referee.) As a general rule, food for a single person in a rural community such as a castle or village is about 1 gp per month, and perhaps twice that in a city. If the employer does not own a stronghold to house servants and followers, lodging may need to be considered separately. The cost is up to the referee, but staying in an inn, even in a stable, will cost at least 1 sp per night.

“Upkeep” covers food and lodging, but does not include wages or any equipment needed to set up a professional or craftsperson. It does cover materials needed for the hireling to function on an ongoing basis. Note that for some crafts or professions, this materials cost can be quite high: blacksmiths use up a quantity of supplies just to keep a forge running, alchemists constantly conduct experiments, etc.

Wages depend upon the type of services being sought.

The cost of initial equipment should be calculated using the equipment tables. If the hireling requires a great deal of initial equipment (such as a forge or a library), the Referee may use the values in the list below or adjust the costs as needed for local conditions.

Alchemist

Upkeep Cost: 1,000 gp/month

Wage: 500 gp/month if the alchemist maintains his own laboratory. Half that cost if the character provides one for the alchemist.

Initial Equipment: Fully equipped lab costs 1,000 gp.

Animal Trainer

Upkeep Cost: 500 gp/month

Wage: No cost if he is a part of the character’s stronghold retinue; 20 gp/month otherwise.

Initial Equipment: This depends on the animal.

Armorer

Upkeep Cost: 100 gp/month

Wage: None, if the armorer is a follower of a character with a stronghold. If not, wages are 100 gp/month, over and above the cost of upkeep.

Initial Equipment: A fully equipped forge costs around 100 gp.

Assassin

Upkeep Cost: N/A

Wage: 2,000 per mission

Initial Equipment: None.

Blacksmith

Upkeep Cost: 25 gp/month

Wage: 10 gp/month

Initial Equipment: A fully equipped forge costs around 100 gp.

Man-at-Arms (Battles/War)

Upkeep Cost: 1 gp/month in camp or castle. Standard costs of rations if operating in the field (reduced to 10 gp/month if the character is fielding an army with adequate wagons to purchase in bulk).

Wage: If the man-at-arms is a part of the character’s stronghold retinue, he costs nothing. Mercenary infantry cost around 2 gp/month, archers 4 gp/month, and calvary costs 8 gp/month. Sergeants (one required for every 10 men-at-arms) cost twice as normal. Lieutenants (required for every 20), cost three times as normal, and Captains (required for every 60), cost four times as normal.

Initial Equipment: Determine from equipment list.

Man-at-Arms (Dungeon Adventuring)

Upkeep Cost: Cost of rations.

Wage: 2 gp/day or upwards of 5 gp/day

Initial Equipment: Determine from equipment list.

Sage

Upkeep Cost: 2,000 gp/month

Wage: N/A

Initial Equipment: Small library costs 2,000 gp.

Sailor

Upkeep Cost: 10 gp/month

Wage: 2 gp/month

Initial Equipment: None.

Servant (Domestic)

Upkeep Cost: 1 gp/month

Wage: 5 gp/month

Initial Equipment: None.

Ship Captain

Upkeep Cost: 50 gp/month

Wage: 250 gp/month

Initial Equipment: A ship.

Siege or Construction Engineer

Upkeep Cost: 750 gp/month

Wage: 250 gp/month

Initial Equipment: None.

Spy

Upkeep Cost: 10 gp/month

Wage: 500 gp per mission

Initial Equipment: None.

Torchbearer/Other Non-combatant

Upkeep Cost: Cost of rations.

Wage: 1 gp/day

Initial Equipment: Determine from equipment list.