- 1 Swords & Wizardry By Matthew J. Finch
- 1.1 Open Game Content
- 1.2 Open Game License
- 1.2.1 OPEN GAME LICENSE Version 1.0a
- 220.127.116.11 1. Definitions:
- 18.104.22.168 2. The License
- 22.214.171.124 3. Offer and Acceptance
- 126.96.36.199 4. Grant and Consideration
- 188.8.131.52 5. Representation of Authority to Contribute
- 184.108.40.206 6. Notice of License Copyright
- 220.127.116.11 7. Use of Product Identity
- 18.104.22.168 8. Identification
- 22.214.171.124 9. Updating the License
- 126.96.36.199 10. Copy of this License
- 188.8.131.52 11. Use of Contributor Credits
- 184.108.40.206 12. Inability to Comply
- 220.127.116.11 13. Termination
- 18.104.22.168 14. Reformation
- 22.214.171.124 15. COPYRIGHT NOTICE
- 1.2.1 OPEN GAME LICENSE Version 1.0a
Contributors: Dennis Sustare, Bill Webb, Marv Breig, Jason Cone, Allan T. Grohe, Jr., and Jerry Mapes
Editing: Vicki Potter, Bill Webb, James Maliszewski, Rob Ragas, and Jesse Rothacher Interior Art: Rowena Aitken, Andrew Bates, Mark Smylie, Brian LeBlanc, Beth Trott, Tyler Walpole, Rico Thomaso, Jeremy McHugh, Eric Lofgren, Cara Mitten, Talon Dunning, Leif Jones, Steve Ellis, Stephan Poag, Chris Moreno
Additional proofreading and suggestions: Russell Cone, Jim Bobb, Eric Norred, and the Swords & Wizardry forum
Original System and Rules Authors: Dave Arneson and Gary Gygax, with Rob Kuntz and others, with special thanks to Dennis Sustare (for writing the original Druid class), and Joe Fischer for the Ranger.
Dedicated to: E. Gary Gygax (1938-2008) and to Jerry Mapes, for his contributions to old-school gaming
With special thanks to: The Knights and Knaves Alehouse
Playtesters: Dennis Sustare, Russell Cone, Christopher “Flambeaux”Cain, Bill Webb, Illés Tamás, Jason Cone, Joe Ross, Stephen Ewing, Brian Lee, Mike Moran, Matthew W. Schmeer, James E. Bobb, Andrew “The Venomous Pao” Trent, Dominik Douville-Bélanger, Greg Backus, Vincent Florio, John January, Colton Jackson, Jens Thuresson, Andreas Olsson, Jesse Rothacher, Charles A. Wright, Michael Shorten, Sean Wills, Paul Fini, Al Krombach, Curtis Brown … and with profuse apologies to all those who have not been included by dint of the author’s negligence!
The contents of this website include the Open Game Content portions current as of the Swords & Wizardry Complete Rulebook First Printing—November 2010 by MYTHMERE GAMES™
Visit www.swordsandwizardry.com for more products compatible with this system and for more information regarding upcoming products.
Copyright © 2008-2010 Matthew J. Finch. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Swords & Wizardry, S&W, and Mythmere Games, are trademarks of Matthew J. Finch. Frog God Games and the Frog God Games logo are trademarks of Frog God Games. Some artwork copyrighted by Necromancer Games. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters, and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. Reader discretion is advised.
Swords & Wizardry, S&W, and Mythmere Games are the trademarks of Matthew J. Finch
If you want to publish your own Swords & Wizardry adventures or other gaming resources, you can! First of all, if you are interested in submitting your materials to Frog God Games for consideration, contact Bill Webb at firstname.lastname@example.org. If they are accepted, your work will get published as part of the Swords & Wizardry product line!
If you want to be your own, independent publisher of Swords & Wizardry resources, and you comply with the terms of the Swords & Wizardry Compatibility-Statement License, you can even use the Swords & Wizardry trademarks (S&W and Swords & Wizardry) to indicate that your resources are compatible. As long as you follow the requirements, you can state that your resource “is compatible with the rules of Swords & Wizardry” or, “compatible with the Swords & Wizardry rules” or, “compatible with the Swords & Wizardry game.”
Here are those requirements:
1. You must state on the first page where you mention S&W that “Swords & Wizardry, S&W, and Mythmere Games are trademarks of Matthew J. Finch,” and that you are not affiliated with Matthew J. Finch, Mythmere Games™, or Frog God Games.
2. You must, when referring to the armor class of any creature or character, include both the descending AC and the Ascending System AC, with the Ascending System AC in brackets.
3. If you are using the license to commit legal fraud, you forfeit the right to continue using the license: specifically, if you are claiming compatibility with the rules of S&W, the claim must not constitute legal fraud, or fraud in the inducement, under the laws of the State of Texas. Note that this requirement is almost impossible to violate unintentionally—it is largely intended to keep the author out of trouble, not to restrict legitimate statements of compatibility.
4. You must comply with the terms of the OGL if the terms apply.
5. Your cover must include the words “House Rules” or “Variant Rules” near the title if the document is a full, free-standing game that includes modifications. Feel free to contact Frog God Games if you wish to use a different form of disclaimer.
6. Selling a full version of this game with your house rules incorporated into it is perfectly permissible, but you may not sell an effectively unchanged copy of the rules for money.
7. If your document is a private house rules document for your gaming group, not being sold for profit or distributed for general use, you may scan and use artwork (including the cover) from the printed version, provided that the cover contains the words “House Rules,” near the title, and that the artists are appropriately credited.
8. Your rights under this CSL cannot be revoked, and are perpetual, unless you breach the terms of the license, in which case your rights terminate.
9. If you comply with the above, you may state that your resource is “compatible with the rules of Swords & Wizardry” or, “compatible with the Swords & Wizardry rules” or, “compatible with the Swords & Wizardry game.”
If you have questions about the license, feel free to contact us.
Open Game Content may only be used under and in terms of the Open Game License Version 1.0a (OGL).
This entire work is designated as Open Game Content under the OGL, with the exception of the trademarks “Swords & Wizardry,” “S&W,” and “Mythmere Games,” and with the exception of all artwork. These trademarks, and the Trade Dress of this work (font, layout, style of artwork, etc.) are reserved as Product Identity.
Swords & Wizardry logos used by permission from Frog God Games.
Open Game Content may only be Used under and in terms of the Open Game License (OGL).
This entire work is designated as Open Game Content under the OGL, with the exception of the trademarks “Swords & Wizardry,” “S&W,” “Mythmere Games,” “FGG,” “Frog God Games,” and with the exception of all artwork. These trademarks, artwork, and the Trade Dress of this work (font, layout, style of artwork, etc.) are reserved as Product Identity.
The following text is the property of Wizards of the Coast, Inc. and is Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Reserved.
(a) ”Contributors” means the copyright and/or trademark owners who have contributed Open Game Content;
(b) ”Derivative Material” means copyrighted material including derivative works and translations (including into other computer languages), potation, modification, correction, addition, extension, upgrade, improvement, compilation, abridgment or other form in which an existing work may be recast, transformed or adapted;
(c) “Distribute” means to reproduce, license, rent, lease, sell, broadcast, publicly display, transmit or otherwise distribute;
(d) ”Open Game Content” means the game mechanic and includes the methods, procedures, processes and routines to the extent such content does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game Content by the Contributor, and means any work covered by this License, including translations and derivative works under copyright law, but specifically excludes Product Identity.
(e) “Product Identity” means product and product line names, logos and identifying marks including trade dress; artifacts; creatures characters; stories, storylines, plots, thematic elements, dialogue, incidents, language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes and graphic, photographic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, likenesses and special abilities; places, locations, environments, creatures, equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly identified as Product identity by the owner of the Product Identity, and which specifically excludes the Open Game Content;
(f) “Trademark” means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products contributed to the Open Game License by the Contributor
(g) “Use”, “Used” or “Using” means to use, Distribute, copy, edit, format, modify, translate and otherwise create Derivative Material of Open Game Content.
(h) “You” or “Your” means the licensee in terms of this agreement.
This License applies to any Open Game Content that contains a notice indicating that the Open Game Content may only be Used under and in terms of this License. You must affix such a notice to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. No other terms or conditions may be applied to any Open Game Content distributed using this License.
By Using the Open Game Content You indicate Your acceptance of the terms of this License.
In consideration for agreeing to use this License, the Contributors grant You a perpetual, worldwide, royalty-free, non-exclusive license with the exact terms of this License to Use, the Open Game Content.
If You are contributing original material as Open Game Content, You represent that Your Contributions are Your original creation and/or You have sufficient rights to grant the rights conveyed by this License.
You must update the COPYRIGHT NOTICE portion of this License to include the exact text of the COPYRIGHT NOTICE of any Open Game Content You are copying, modifying or distributing, and You must add the title, the copyright date, and the copyright holder’s name to the COPYRIGHT NOTICE of any original Open Game Content you Distribute.
You agree not to Use any Product Identity, including as an indication as to compatibility, except as expressly licensed in another, independent Agreement with the owner of each element of that Product Identity. You agree not to indicate compatibility or co-adaptability with any Trademark or Registered Trademark in conjunction with a work containing Open Game Content except as expressly licensed in another, independent Agreement with the owner of such Trademark or Registered Trademark. The use of any Product Identity in Open Game Content does not constitute a challenge to the ownership of that Product Identity. The owner of any Product Identity used in Open Game Content shall retain all rights, title and interest in and to that Product Identity.
If you distribute Open Game Content You must clearly indicate which portions of the work that you are distributing are Open Game Content.
Wizards or its designated Agents may publish updated versions of this License. You may use any authorized version of this License to copy, modify and distribute any Open Game Content originally distributed under any version of this License.
You MUST include a copy of this License with every copy of the Open Game Content You Distribute.
You may not market or advertise the Open Game Content using the name of any Contributor unless You have written permission from the Contributor to do so.
If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Open Game Content due to statute, judicial order, or governmental regulation then You may not Use any Open Game Material so affected.
This License will terminate automatically if You fail to comply with all terms herein and fail to cure such breach within 30 days of becoming aware of the breach. All sublicenses shall survive the termination of this License.
If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable.
Open Game License v 1.0a Copyright 2000, Wizards of the Coast, Inc.
System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
Swords & Wizardry Core Rules, Copyright 2008, Matthew J. Finch
Swords & Wizardry Complete Rules, Copyright 2010, Matthew J. Finch
Monstrosities, Copyright 2012, Matthew J. Finch
Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games (Please see individual monster entries for complete and proper OGL referencing.)
Splinters of Faith, Copyright 2010, Author Gary Schotter & Jeff Harkness.
Goldenrod Guide to Combat, Copyright 2015 Open Gaming LLC. Author Ryan J. Thompson
Secrets #2: Strange Races, Copyright 2014 by Nathan E. Irving
Pathfinder RPG Bestiary, © 2009, Paizo Publishing, LLC; Author: Jason Bulmahn, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Pathfinder Roleplaying Game Bestiary 2, © 2010, Paizo Publishing, LLC; Authors Wolfgang Baur, Jason Bulmahn, Adam Daigle, Graeme Davis, Crystal Frasier, Joshua J. Frost, Tim Hitchcock, Brandon Hodge, James Jacobs, Steve Kenson, Hal MacLean, Martin Mason, Rob McCreary, Erik Mona, Jason Nelson, Patrick Renie, Sean K Reynolds, F. Wesley Schneider, Owen K.C. Stephens, James L. Sutter, Russ Taylor, and Greg A. Vaughan, based on material by Jonathan Tweet, Monte Cook, and Skip Williams.
Monster Compendium: 0e, Copyright 2008, Matthew J. Finch
Arcana: Societies of Magic, Copyright 2001, Kevin Brennan and James Maliszewski
Bastards & Bloodlines: A Guidebook to Half-Breeds, Copyright 2003, Green Ronin Publishing; Author Owen K.C. Stephens
Dragons, Copyright 2001, Alderac Entertainment Group
Druids & Druidism, Copyright 2003, Bastion Press, Inc.
Dry Lands, Empire of the Dragon Sands, Copyright 2003, Mystic Eye Games
Dungeons, Copyright 2000, Alderac Entertainment Group
Evil, Copyright 2001, Alderac Entertainment Group
Into the Green Copyright 2003, Bastion Press, Inc.
Librum Equitis Vol 1, Copyright 2002, Ambient, Inc.
Mercenaries, Copyright 2002, Alderac Entertainment Group
Minions: Fearsome Foes, Copyright 2001, Bastion Press
Monster, Copyright 2002, Alderac Entertainment Group
Oathbound: Domains of the Forge, Copyright 2002, Bastion Press
Oathbound: Arena, Copyright 2004, Bastion Press
Oathbound: Mysteries of Arena, Copyright 2004, Bastion Press
Oathbound: Wrack & Ruin, Copyright 2003, Bastion Press
Path of Faith Copyright 2002, Fantasy Flight Publishing, Inc.
Player’s Guide to Oathbound, Copyright 2008, Thomas Knauss
The Village of Briarton Copyright 2003 by Gold Rush Games; Authors Patrick Sweeney, Christina Stiles; Editing and Additional material by Spike Y. Jones
Undead, Copyright 2000, Alderac Entertainment Group
War, Copyright 2002, Alderac Entertainment Group
Wilds, Copyright 2003, Alderac Entertainment Group
Wildwood, Copyright 2004, Bastion Press, Inc.
Crabman from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley, based on original material by Ian Livingstone
Dakon from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Ian McDowall.
Dire Corby from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Jeff Wyndham.
Grippli from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene based on original material by Gary Gygax.
Mite from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Skeeter Green, based on original material by Ian Livingstone and Mark Barnes.
Mongrelman from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Gary Gygax.
Silid from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene
Skulk from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Author Scott Greene, based on original material by Simon Muth
Ubue from the Tome of Horrors Complete, Copyright 2011, Necromancer Games, Inc., published and distributed by Frog God Games; Authors Scott Greene and Erica Balsley, based on original material by Jean Wells.
Blackmarsh, Copyright 2011, Robert Conley.
Deadly Delves: Reign of Ruin (S&W). © 2017, Jon Brazer Enterprises, Author: Richard Moore.